Quantcast

Blog Stuff

Arty geek stuff

  • zelda tatoo
  • Heart meter
  • Fallout Monopoly
  • Young princess Zelda by Salvador Ramirez Madriz
  • Zelda Movie Poster

Looking for stuff?

Me Stuff

  • Wolvinou
  • Geek is Dead
  • geek nerd okatu
  • "I was a geek before it became cool" Todd Mc Farlane. Same here... I think... Maybe.
Lundi 2 juillet 2012 1 02 /07 /Juil /2012 08:00

Richard Deckard has started to question his job. Hunting runaway androids on a dying Earth, he is putting his life on the line for the money, enough money to buy the ultimate status symbol and his next job is going to be the last one, one way or another.

Do-androids-dream-of-electric-sheeps-Cover.jpg

This was my first Philip K. Dick book and I suspected it was going to be... Dense. Indeed it was, but above all it left me perplexed. I love Blade Runner, (all versions of it) and my favorite part in this movie was the subtle indication that Deckard might or might not be an android himself with the ensuing questioning about out very own humanity. I found very little of that in the book. One out of two possibilities : either I'm so thick and the text so delicatly built that it flies way above my head (I'm not discarding that) or the movie took some liberties with the original content.

On the contrary I found the exact opposite relfection on the deshumanization of the Earth's dwellers. Via a hive-mind type of religion, via consumerism humanity forgets that that it is ultimately doomed. The concept is interesting even if slightly cliché nowadays and gives way to fascinating depictions of this decaying society. Unfortunately and it also takes a toll on character development. It is one of the rare times in which I have rooted for the androids "vilains" who seem much more complex than the humans depicted.

I need to read more Philip K. Dick's novels. I wasn't astonished by this one but the amount of speculations and potential explanations that can be found on the web leaves me feeling like I overlooked a lot. If anything this book makes me more curious about the rest of his work. And I need to see the movie again, of course.

The next book is one I have been really looking forward to given its description on the Sci-Fi and Fantasy Top 100 (Cyberpunk / Samurai) : Snow Crash by Neal Stephenson.

Geek'em Up !

Par Wolvinou - Publié dans : Books
Ecrire un commentaire - Voir les 0 commentaires
Mardi 24 avril 2012 2 24 /04 /Avr /2012 22:47

I didn't want to take part in any of it. It seemed too big, too obvious, too childish. I just wanted to play in peace; but then, I experienced it. I played through more than 25 hours of Mass Effect 3 since last week and the final conclusion of this epic triology brought tears to my eyes. For all the wrong reasons.

Scumbagshepard.jpg

"I'm commander Shepard, and this is my favorite shop on the Citadelle!"

We're way past spoiler alerts period, so I'm not going to bother with those. Let me be clear though : even if you discover the ending before your time, playing through all Mass Effect games is worth it. There are most probably the best sci-fi video games of all time and among the best RPG. So... Go for it, opus I and II are probably up for grabs for a few pounds somewhere, and the third's price is falling fast.

Quick summary : Commander Shepard and his commandos have already twice twarted the Reapers plans to eradicate all life-forms in the galaxy. But it was only a slight delay for the universe-old synthetic race and they've now awaken from their slumber to repeat their endless cycle of eradication, starting by the Earth. Hm... Told like this, it doesn't really do it justice but, well... Anyway... After around a hundred hours of shooting, talking, exploring, making shady decisions and having inter-species sex (yes, unsurprinsgly, my Shepard is partial to the Asari...), I was ready to face the blunt of the Reaper invasion on Earth and destroy them once and for all. Pretty decent dramatic setting, mandatory inspiring last speech, challenging gameplay sequences, I'm just waiting for the big finale. Problem is, it just goes downhill from here.

First things first : no final boss, just a few waves of the thoughest enemies in the game. Interesting but it's just a warm-up right? Right?! Next up, boring I'm-wounded-but-I'm-badass slow paced sequence and fifteen minutes of talking. No shattering revelation, no incredibly smart, long-prepared twist, just a remix of the various points of view already experienced during the game. Oh, and three ending choices. "Great" you might think, that way I'll impact the story! Oh, you naive little nooby-noob... Main difference between the three possible outcomes? In one of them, you survive. No description of your decision fallouts, no clear epilogue with your comrades' fate, nothing. NOTHING. It's not even necessary to point out that the choices in question are delivered via the mother of all Deus Ex Machina (Guess what, the reapers had a master!) or that they're completely manichean or even that all your previous decisions within the games are completely irrelevants. It sucks. It sucks space-monkey balls.

Playing_MAss_Effect_3.jpg  Disgrunted as I was, I finally looked into all the debates and the rage generated online by this cursed conclusion. I expected fans screaming and kicking but instead, I found salvation. Through this Kotaku article, I stumbled upon the "Indoctrination Theory" and it saved my game. Within the storyline, the Reapers use agents recruited through what is described as "indoctrination" or a sci-fi version of a subliminal hypnosis. The fans' theory is that Shepard is actually fighting this influence all along the game's ending and that everything in the conclusion is an hallucination. Which would explain the wibbly-wobbly aspect of the whole sequence. For the amateurs, this video breaks down the "conspiration" :

Of course there is a very small chance that this vision of the story is the intended one, even though Bioware is being really poker-faced about it, but I can't deny the fact that I'd rather "believe" in this version than in the official one. I am just amazed that the gaming community version of an urban legend could do better than one of the top developers on the market. Even more interesting, whatever happens now, even if Mass Effect's ending is changed in that precise way, this version will remain the fans creation. It's an entire new level of user-generated content, completely outside the producers' boundaries and a few steps up the simple fan fiction. We know that storylines are formated to please a certain target audience, why not go further and let the audience determine part of the story? Next-gen games now relying so heavily on DLC, why not use those to implicate the gamers even more into their virtual worlds? We know Bioware can track statistics concerning choices made during the game; why not use those to decide what epilogue or sequel to give to its series? (the only use of this I've seen so far is in the puzzle game "Catherine", where you can compare your decisions against all the players'). Something tells me that if it's not already in preparation, it soon will be...

Geek'em Up !

Par Wolvinou - Publié dans : Games
Ecrire un commentaire - Voir les 0 commentaires
Mardi 10 avril 2012 2 10 /04 /Avr /2012 23:21

Richard is about to have avery bad week. His comfortable yet boring little life is going to be ruined by a simple act of kindness and the irruption of Door, inhabitant of London Below and the last of the Openers. His nightmarish tour of the underworld will include a couple of psychopath but eloquent  murderers, rat-speakers, a dashing rogue, lost monks, and much, much more.

 

neverwhere.jpg

 

It seems like the "down the rabbit hole" theme is a favourite of Neil Gaiman. Precedently in Good Omens, and afterwards in Amercian Gods and Anansi Boys he uses a similar plot mechanic to insert the reader in a new parallel universe. Well, not exactly. Let's say that Gaiman graceful paints an extension to our reality more than a totally new universe. He taps into urban legends and our own unconscious in order to create believable yet unsettling characters and settings. What about the alligator in the sewers? Is there a secret society of homeless people ? Most of the story serves as an excuse to explore those dark corners and every step of the way leaves you either amazed, perplexed, disgusted or terrified (or a mix of the above).

The only problem is that the characters suffer from this over-use of this brilliant environment. By the end of the book I felt that most of them lacked definition, that the author had missed a lot of opportunities to describe their motivations and reactions. Ironically, the most defined and charismatic characters are the bad guys! I would love to read the own creepy adventures of Mr Croup and Mr Vandemar...

I'm not sure if non-londoners will enjoy all the little details as much as us lucky Big Ben lovers, but Neverwhere constitues at least an extraordinary advertisement for London for them and a delightful incentive to explore more of the city for us.

In the end, Neverwhere is an excellent "soft" fantasy choice for curious readers, but not Gaiman best piece. If I were to choose one opus from this author, I would highly recommend American Gods over anything else, even if it is a lot more obscure, and sometimes, demanding.

 

For the next Sci-Fi and Fantasy classic book, I wiil read Do Androids Dream Of Electric Sheeps; trying to keep Blade Runner out of my head as much as possible...

On this note, Legend of Grimrock is out, so I will spend the night in a dungeon I reckon.

Geek'em Up !

 

Par Wolvinou - Publié dans : Books
Ecrire un commentaire - Voir les 0 commentaires
Dimanche 8 avril 2012 7 08 /04 /Avr /2012 16:47

Some time ago my mind was blown by this video :

 
Oh Joy! Someone, somewhere, remembered the RPG games ancestors like Might and Magic and Land of Lore and loved them enough to update them with loosing their uniqueness. The video in itself is a feat (although an outright, if brilliant, copy of a Land Of Lore dungeon, follow the link for a little playthrough to confirm) but the mere fact that a whole game was in production was just amazing.
 
legend_of_grimrock.jpgAnd the same game is now a week away from its release! The indie guys at Almost Human made a tremendous job. "Legend Of Grimrock" is a first-based dungeon crawler - from a time when this kind of view was just easier than to modelize the player characters into the game - in which you and your party have to tackle monsters, traps and puzzle to get out alive of a massive labyrinth. With obvious inspiration from Dungeons and Dragons, you define your race, class, characteristcs and traits, then proceed with the adventure. The gameplay is point-and-click based, you pick up objects from the floor, push buttons on walls, activate your skills and weapons, etc. The gap between the modern graphics and texture and the anachronic gameplay seems just overwhelmingly satisfying. The few reviews out are near extatic (see video below) and from what I've gathered, Grimrock is the anti-Skyrim by excellence, a "thinking man's RPG". No open world, no side quests, just 4 characters, very limited supplies and tons of mind bending puzzles.
 
The studio estimates the adventure to be at the very least 10-hour long - if you already know all the puzzles and secret, so I wouldn't count on anything below 15 hours  (one of the reviewers even said he spent 34 hours on the game, testing various party builds). And if that's not enough, there a map editor on the way, aiming at enabling players to add on their very own dungeons and adventures. Needless to say, it is already bought, and you should do the same, for 11.99$, it's a steal.

 


 
Geek'em Up !
Par Wolvinou - Publié dans : Games
Ecrire un commentaire - Voir les 1 commentaires
Vendredi 6 avril 2012 5 06 /04 /Avr /2012 00:54

Want to partake in some pinage ? (sounds really, really bad...) Geek Is Dead now pins ! (seriously, still atrociously bad) Go and follow ! Now ! Geek Is Dead on Pinterest

pixel_mort.jpg

Par Wolvinou
Ecrire un commentaire - Voir les 0 commentaires
Créer un blog gratuit sur over-blog.com - Contact - C.G.U. - Signaler un abus